Multi-column support
This commit is contained in:
parent
ace5c1bf33
commit
054a72e4a6
4 changed files with 255 additions and 46 deletions
130
src/app.rs
130
src/app.rs
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@ -146,8 +146,8 @@ impl App {
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(KeyCode::Char('q'), _) => return Ok(true),
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(KeyCode::Char('q'), _) => return Ok(true),
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(KeyCode::Char('j'), _) | (KeyCode::Down, _) => self.move_selection(1),
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(KeyCode::Char('j'), _) | (KeyCode::Down, _) => self.move_selection(1),
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(KeyCode::Char('k'), _) | (KeyCode::Up, _) => self.move_selection(-1),
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(KeyCode::Char('k'), _) | (KeyCode::Up, _) => self.move_selection(-1),
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(KeyCode::Char('h'), _) | (KeyCode::Left, _) => self.change_pane(-1),
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(KeyCode::Char('h'), _) | (KeyCode::Left, _) => self.move_column(-1),
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(KeyCode::Char('l'), _) | (KeyCode::Right, _) => self.change_pane(1),
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(KeyCode::Char('l'), _) | (KeyCode::Right, _) => self.move_column(1),
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(KeyCode::Char('n'), KeyModifiers::CONTROL) => self.change_pane(1),
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(KeyCode::Char('n'), KeyModifiers::CONTROL) => self.change_pane(1),
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(KeyCode::Char('p'), KeyModifiers::CONTROL) => self.change_pane(-1),
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(KeyCode::Char('p'), KeyModifiers::CONTROL) => self.change_pane(-1),
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(KeyCode::Enter, _) => self.toggle_current_item()?,
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(KeyCode::Enter, _) => self.toggle_current_item()?,
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@ -1085,24 +1085,136 @@ impl App {
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}
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}
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fn move_selection(&mut self, delta: i32) {
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fn move_selection(&mut self, delta: i32) {
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let items_len = match self.state.current_pane {
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let items = match self.state.current_pane {
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0 => self.state.permanent_items.len(),
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0 => &self.state.permanent_items,
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1 => self.state.recurring_items.len(),
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1 => &self.state.recurring_items,
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2 => self.state.recent_items.len(),
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2 => &self.state.recent_items,
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_ => return,
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_ => return,
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};
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};
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if items_len == 0 {
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if items.is_empty() {
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return;
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return;
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}
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}
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let current = self.state.selected_indices[self.state.current_pane] as i32;
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let current = self.state.selected_indices[self.state.current_pane] as i32;
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let new_index = (current + delta).rem_euclid(items_len as i32) as usize;
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let items_len = items.len() as i32;
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self.state.selected_indices[self.state.current_pane] = new_index;
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// Check if we're using two-column mode
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let use_two_columns = self.config.multi_column && items.len() > 6;
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if use_two_columns {
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let mid_point = (items.len() + 1) / 2;
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let (col_start, col_end) = if self.state.current_column == 0 {
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(0, mid_point as i32 - 1)
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} else {
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(mid_point as i32, items_len - 1)
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};
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let new_index = current + delta;
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if new_index < col_start && delta < 0 {
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// Moving up beyond column - go to previous pane
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self.change_pane(-1);
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let new_items = match self.state.current_pane {
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0 => &self.state.permanent_items,
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1 => &self.state.recurring_items,
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2 => &self.state.recent_items,
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_ => return,
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};
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if !new_items.is_empty() {
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self.state.selected_indices[self.state.current_pane] = new_items.len() - 1;
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// Stay in right column if new pane has enough items
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if self.config.multi_column && new_items.len() > 6 {
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self.state.current_column = 1;
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} else {
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self.state.current_column = 0;
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}
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}
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} else if new_index > col_end && delta > 0 {
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// Moving down beyond column - go to next pane
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self.change_pane(1);
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self.state.selected_indices[self.state.current_pane] = 0;
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self.state.current_column = 0;
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} else {
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// Normal movement within column
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self.state.selected_indices[self.state.current_pane] =
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new_index.clamp(col_start, col_end) as usize;
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}
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} else {
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// Single column mode
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let new_index = current + delta;
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if new_index < 0 && delta < 0 {
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// At top, move to previous pane
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self.change_pane(-1);
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let new_items = match self.state.current_pane {
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0 => &self.state.permanent_items,
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1 => &self.state.recurring_items,
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2 => &self.state.recent_items,
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_ => return,
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};
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if !new_items.is_empty() {
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self.state.selected_indices[self.state.current_pane] = new_items.len() - 1;
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}
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} else if new_index >= items_len && delta > 0 {
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// At bottom, move to next pane
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self.change_pane(1);
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self.state.selected_indices[self.state.current_pane] = 0;
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} else {
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// Normal movement within pane
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self.state.selected_indices[self.state.current_pane] =
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new_index.clamp(0, items_len - 1) as usize;
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}
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}
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}
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fn move_column(&mut self, delta: i32) {
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if !self.config.multi_column {
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return;
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}
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let items = match self.state.current_pane {
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0 => &self.state.permanent_items,
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1 => &self.state.recurring_items,
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2 => &self.state.recent_items,
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_ => return,
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};
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// Only switch columns if we have enough items for two columns
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if items.len() <= 6 {
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return;
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}
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let mid_point = (items.len() + 1) / 2;
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let new_column = if delta > 0 { 1 } else { 0 };
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if new_column != self.state.current_column {
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let current_selected = self.state.selected_indices[self.state.current_pane];
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// Calculate which row we're on in the current column
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let current_row = if self.state.current_column == 0 {
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current_selected // In left column
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} else {
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current_selected.saturating_sub(mid_point) // In right column
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};
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// Switch column and jump to the same row in the new column
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self.state.current_column = new_column;
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if new_column == 0 {
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// Moving to left column - jump to same row
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self.state.selected_indices[self.state.current_pane] = current_row.min(mid_point - 1);
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} else {
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// Moving to right column - jump to same row
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let right_items_len = items.len() - mid_point;
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self.state.selected_indices[self.state.current_pane] = (mid_point + current_row).min(items.len() - 1).min(mid_point + right_items_len - 1);
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}
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}
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}
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}
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fn change_pane(&mut self, delta: i32) {
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fn change_pane(&mut self, delta: i32) {
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self.state.current_pane = ((self.state.current_pane as i32 + delta).rem_euclid(3)) as usize;
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self.state.current_pane = ((self.state.current_pane as i32 + delta).rem_euclid(3)) as usize;
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self.state.current_column = 0;
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}
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}
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fn get_current_item(&self) -> Option<TimeItem> {
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fn get_current_item(&self) -> Option<TimeItem> {
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@ -9,6 +9,8 @@ pub struct Config {
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pub projects: Vec<String>,
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pub projects: Vec<String>,
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#[serde(default = "default_strict_projects")]
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#[serde(default = "default_strict_projects")]
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pub strict_projects: bool,
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pub strict_projects: bool,
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#[serde(default = "default_multi_column")]
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pub multi_column: bool,
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}
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}
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fn default_show_help_hint() -> bool {
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fn default_show_help_hint() -> bool {
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@ -19,12 +21,17 @@ fn default_strict_projects() -> bool {
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false
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false
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}
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}
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fn default_multi_column() -> bool {
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true
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}
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impl Default for Config {
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impl Default for Config {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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show_help_hint: default_show_help_hint(),
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show_help_hint: default_show_help_hint(),
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projects: Vec::new(),
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projects: Vec::new(),
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strict_projects: default_strict_projects(),
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strict_projects: default_strict_projects(),
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multi_column: default_multi_column(),
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}
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}
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}
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}
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}
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}
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@ -16,6 +16,8 @@ pub struct AppState {
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pub recent_items: Vec<TimeItem>,
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pub recent_items: Vec<TimeItem>,
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pub current_pane: usize,
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pub current_pane: usize,
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pub selected_indices: [usize; 3],
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pub selected_indices: [usize; 3],
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#[serde(default)]
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pub current_column: usize, // 0 = left, 1 = right
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pub active_timer: Option<(TimeItem, DateTime<Utc>)>,
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pub active_timer: Option<(TimeItem, DateTime<Utc>)>,
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}
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}
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@ -27,6 +29,7 @@ impl Default for AppState {
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recent_items: Vec::new(),
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recent_items: Vec::new(),
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current_pane: 0,
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current_pane: 0,
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selected_indices: [0; 3],
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selected_indices: [0; 3],
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current_column: 0,
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active_timer: None,
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active_timer: None,
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}
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}
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}
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}
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159
src/ui.rs
159
src/ui.rs
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@ -2,17 +2,16 @@ use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Color, Modifier, Style},
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style::{Color, Modifier, Style},
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text::{Line, Span},
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text::{Line, Span},
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widgets::{Block, Borders, Clear, List, ListItem, Paragraph},
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widgets::{Block, Borders, Clear, List, ListItem, Paragraph, Row, Table, TableState},
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Frame,
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Frame,
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};
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};
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use crate::{
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use crate::{
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app::{App, LogViewDayOrder, LogViewGrouping, LogViewPeriod, LogViewSelection, NewEntryMode, Screen},
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app::{App, LogViewDayOrder, LogViewGrouping, LogViewPeriod, LogViewSelection, NewEntryMode, Screen},
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state::{AppState, TimeItem},
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state::TimeItem,
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};
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};
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const ACTIVE_COLOR: Color = Color::Green;
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const ACTIVE_COLOR: Color = Color::Green;
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const INACTIVE_COLOR: Color = Color::Yellow;
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pub fn render(frame: &mut Frame, app: &App) {
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pub fn render(frame: &mut Frame, app: &App) {
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match app.current_screen {
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match app.current_screen {
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@ -83,7 +82,8 @@ fn render_main(frame: &mut Frame, app: &App) {
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&app.state.permanent_items,
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&app.state.permanent_items,
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app.state.current_pane == 0,
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app.state.current_pane == 0,
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app.state.selected_indices[0],
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app.state.selected_indices[0],
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&app.state,
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app.state.current_column,
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app.config.multi_column,
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);
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);
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render_section(
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render_section(
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@ -93,7 +93,8 @@ fn render_main(frame: &mut Frame, app: &App) {
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&app.state.recurring_items,
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&app.state.recurring_items,
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app.state.current_pane == 1,
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app.state.current_pane == 1,
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app.state.selected_indices[1],
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app.state.selected_indices[1],
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&app.state,
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app.state.current_column,
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app.config.multi_column,
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);
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);
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render_section(
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render_section(
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@ -103,7 +104,8 @@ fn render_main(frame: &mut Frame, app: &App) {
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&app.state.recent_items,
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&app.state.recent_items,
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app.state.current_pane == 2,
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app.state.current_pane == 2,
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app.state.selected_indices[2],
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app.state.selected_indices[2],
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&app.state,
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app.state.current_column,
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app.config.multi_column,
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);
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);
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// Render bottom bar if needed
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// Render bottom bar if needed
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@ -252,9 +254,8 @@ fn render_help(frame: &mut Frame, app: &App) {
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"3. Ad-Hoc Items: One-off tasks and quick entries",
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"3. Ad-Hoc Items: One-off tasks and quick entries",
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"",
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"",
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"Navigation:",
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"Navigation:",
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"- j/k or ↑/↓: Move selection up/down",
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"- j/k or ↑/↓: Move selection up/down (wraps between sections)",
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"- h/l or ←/→: Switch between panes",
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"- Ctrl+n/Ctrl+p: Switch between sections (Permanent/Recurring/Ad-Hoc)",
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"- Ctrl+n/Ctrl+p: Switch between panes",
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"- Enter: Start/stop time tracking for selected item",
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"- Enter: Start/stop time tracking for selected item",
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"- n: Create a new task in the current section",
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"- n: Create a new task in the current section",
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"",
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"",
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@ -364,45 +365,131 @@ fn render_section(
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items: &[TimeItem],
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items: &[TimeItem],
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is_active: bool,
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is_active: bool,
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selected: usize,
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selected: usize,
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_state: &AppState,
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current_column: usize,
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multi_column: bool,
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) {
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) {
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let border_color = if is_active {
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ACTIVE_COLOR
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} else {
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INACTIVE_COLOR
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};
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let block = Block::default()
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let block = Block::default()
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.borders(Borders::ALL)
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.borders(Borders::ALL)
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.title(title)
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.title(title)
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.style(Style::default().fg(border_color));
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.style(Style::default().fg(if is_active { ACTIVE_COLOR } else { Color::White }));
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let items: Vec<ListItem> = items
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// Check if we should use two-column layout
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.iter()
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let use_two_columns = multi_column && items.len() > 6;
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.enumerate()
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.map(|(i, item)| {
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if use_two_columns {
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let style = if i == selected && is_active {
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// Split items into two halves
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let mid_point = (items.len() + 1) / 2;
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let left_items = &items[..mid_point];
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let right_items = &items[mid_point..];
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// Create inner area for columns
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let inner_area = block.inner(area);
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let columns = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(inner_area);
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// Render the block first
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frame.render_widget(block, area);
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// Calculate which row to show (same for both columns)
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let row_in_column = if current_column == 0 {
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selected // Left column: row = selected index
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} else {
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selected.saturating_sub(mid_point) // Right column: row = index - mid_point
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};
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// Left column
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let left_rows: Vec<Row> = left_items
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.iter()
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.map(|item| {
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let display = if !item.tags.is_empty() {
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format!("{} [{}]", item.tags.join(", "), item.name)
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} else {
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item.name.clone()
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};
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Row::new(vec![display])
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})
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.collect();
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let left_table = Table::new(left_rows)
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.widths(&[Constraint::Percentage(100)])
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.highlight_style(if is_active && current_column == 0 {
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Style::default()
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Style::default()
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.fg(border_color)
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.fg(ACTIVE_COLOR)
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.add_modifier(Modifier::REVERSED)
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.add_modifier(Modifier::REVERSED)
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} else {
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} else {
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|
Style::default() // No highlight for inactive column
|
||||||
|
});
|
||||||
|
|
||||||
|
// Both columns use the same row offset for synchronized scrolling
|
||||||
|
let mut left_state = TableState::default();
|
||||||
|
if !left_items.is_empty() {
|
||||||
|
// Always select the same row to force scrolling, but only highlight if active
|
||||||
|
left_state.select(Some(row_in_column.min(left_items.len() - 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Right column
|
||||||
|
let right_rows: Vec<Row> = right_items
|
||||||
|
.iter()
|
||||||
|
.map(|item| {
|
||||||
|
let display = if !item.tags.is_empty() {
|
||||||
|
format!("{} [{}]", item.tags.join(", "), item.name)
|
||||||
|
} else {
|
||||||
|
item.name.clone()
|
||||||
|
};
|
||||||
|
Row::new(vec![display])
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let right_table = Table::new(right_rows)
|
||||||
|
.widths(&[Constraint::Percentage(100)])
|
||||||
|
.highlight_style(if is_active && current_column == 1 {
|
||||||
Style::default()
|
Style::default()
|
||||||
};
|
.fg(ACTIVE_COLOR)
|
||||||
|
.add_modifier(Modifier::REVERSED)
|
||||||
let line = if !item.tags.is_empty() {
|
|
||||||
// Display as: tag [project]
|
|
||||||
format!("{} [{}]", item.tags.join(", "), item.name)
|
|
||||||
} else {
|
} else {
|
||||||
// No tags, just show project
|
Style::default() // No highlight for inactive column
|
||||||
item.name.clone()
|
});
|
||||||
};
|
|
||||||
|
|
||||||
ListItem::new(Line::from(vec![Span::styled(line, style)]))
|
let mut right_state = TableState::default();
|
||||||
})
|
if !right_items.is_empty() {
|
||||||
.collect();
|
// Always select the same row to force scrolling, but only highlight if active
|
||||||
|
right_state.select(Some(row_in_column.min(right_items.len() - 1)));
|
||||||
|
}
|
||||||
|
|
||||||
let list = List::new(items).block(block);
|
frame.render_stateful_widget(left_table, columns[0], &mut left_state);
|
||||||
frame.render_widget(list, area);
|
frame.render_stateful_widget(right_table, columns[1], &mut right_state);
|
||||||
|
} else {
|
||||||
|
// Single column mode
|
||||||
|
let rows: Vec<Row> = items
|
||||||
|
.iter()
|
||||||
|
.map(|item| {
|
||||||
|
let display = if !item.tags.is_empty() {
|
||||||
|
format!("{} [{}]", item.tags.join(", "), item.name)
|
||||||
|
} else {
|
||||||
|
item.name.clone()
|
||||||
|
};
|
||||||
|
Row::new(vec![display])
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let table = Table::new(rows)
|
||||||
|
.block(block)
|
||||||
|
.widths(&[Constraint::Percentage(100)])
|
||||||
|
.highlight_style(
|
||||||
|
Style::default()
|
||||||
|
.fg(ACTIVE_COLOR)
|
||||||
|
.add_modifier(Modifier::REVERSED),
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut table_state = TableState::default();
|
||||||
|
if !items.is_empty() && is_active {
|
||||||
|
table_state.select(Some(selected.min(items.len() - 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
frame.render_stateful_widget(table, area, &mut table_state);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn centered_rect(width: u16, height: u16, r: Rect) -> Rect {
|
fn centered_rect(width: u16, height: u16, r: Rect) -> Rect {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue