Implement item deletion

This commit is contained in:
Ian Keane 2025-11-16 12:25:22 -05:00
parent b1570a5e11
commit 401ee37b32
2 changed files with 126 additions and 16 deletions

View file

@ -20,6 +20,7 @@ pub struct App {
pub new_entry_project: String,
pub new_entry_cursor: usize,
pub new_entry_mode: NewEntryMode, // Task or Project
pub status_message: Option<(String, std::time::Instant)>,
}
pub enum NewEntryMode {
@ -38,10 +39,14 @@ impl App {
new_entry_project: String::new(),
new_entry_cursor: 0,
new_entry_mode: NewEntryMode::Task,
status_message: None,
})
}
pub fn handle_event(&mut self, event: Event) -> anyhow::Result<bool> {
// Update status message
self.update_status_message();
match self.current_screen {
Screen::Main => self.handle_main_event(event),
Screen::Help => self.handle_help_event(event),
@ -69,6 +74,7 @@ impl App {
(KeyCode::Char('?'), _) => self.current_screen = Screen::Help,
(KeyCode::Char('c'), _) => self.edit_app_config()?,
(KeyCode::Char('n'), _) => self.start_new_entry(),
(KeyCode::Char('d'), _) => self.delete_current_item()?,
_ => {}
},
_ => {}
@ -231,6 +237,73 @@ impl App {
Ok(())
}
fn delete_current_item(&mut self) -> anyhow::Result<()> {
// Check if this is the active timer
let should_stop = {
let items = match self.state.current_pane {
0 => &self.state.permanent_items,
1 => &self.state.recurring_items,
2 => &self.state.recent_items,
_ => return Ok(()),
};
let index = self.state.selected_indices[self.state.current_pane];
if !items.is_empty() && index < items.len() {
if let Some((ref active, _)) = self.state.active_timer {
items[index].name == active.name
} else {
false
}
} else {
return Ok(());
}
};
// Stop timer if needed
if should_stop {
self.state.stop_timer()?;
}
// Now delete the item
let items = match self.state.current_pane {
0 => &mut self.state.permanent_items,
1 => &mut self.state.recurring_items,
2 => &mut self.state.recent_items,
_ => return Ok(()),
};
let index = self.state.selected_indices[self.state.current_pane];
if !items.is_empty() && index < items.len() {
// Remove the item
items.remove(index);
// Adjust index if we're at the end
if !items.is_empty() && index == items.len() {
self.state.selected_indices[self.state.current_pane] = items.len() - 1;
}
// Save changes
self.state.save()?;
}
Ok(())
}
fn set_status_message<S: Into<String>>(&mut self, message: S) {
self.status_message = Some((message.into(), std::time::Instant::now()));
}
fn update_status_message(&mut self) {
// Clear status message after 3 seconds
if let Some((_, instant)) = self.status_message {
if instant.elapsed().as_secs() >= 3 {
self.status_message = None;
}
}
}
fn start_new_entry(&mut self) {
self.current_screen = Screen::NewEntry;
self.new_entry_buffer.clear();